btaarchitects.blogg.se

How to make planetbase mods
How to make planetbase mods













how to make planetbase mods

If you're doing REALLY well in supplies always accept prestige distress signals. If you're doing ok on supplies, always accept cash paying distress signals. Don't forget to turn the pad back on when the ship departs. This helps to spot intruders before they reach your base. When you get into the habit of disabling the ones that are occupied, what you'll quickly find is that if a ship lands and you're not viewing your spaceports, you can spot the new ship right away because it's on an active pad. They each use 33 power per cycle, and shutting them off does absolutely nothing to stop a ship from leaving. Until you've got a ROCK SOLID power grid, SHUT OFF starports when visitors/traders land. Then blow up the smaller ones and infill that base with more dorms Once you have the big patents, set them up in an 'array' with a few redundant connections.

how to make planetbase mods

At first, your solar panels/turbines will be all over the place. You want your repair bots/engineers close by an airlock in case a solar flare/storm hits. I also tend to 'destroy' external infrastructure when I get the upgrades, so in this pic, the spot for Turbines/Solar Panels are for the 'massive' variety. I like to build this way because I want to see my visitors getting all of their needs from one side of the base. Your base will be built organically depending on terrain and need. See image: I left the top half up to you. I build a separate security room in the back of my base with only telescope/radio consoles. Having 2 airlocks leading to the same Security room ensures that you don't get 'jumped' by some intruder sneaking into your mining entrance. When many intruders arrive (more than 4) they tend to split up and head to two different Airlocks.

how to make planetbase mods

Have the starports lead to two Airlocks attached to a large Security room filled with nothing but security consoles and one armory. Build them slowly since they're 10 steel each. They don't live too long if they don't have a bed to sleep onīuild 6+ starports all in one spot. You'll also want about 15+ Meds for when the radiation burn victims show up. I say this because visitors and refugees will burn through your food stocks very quickly. You should wait until you have a population of over about 100 and you have a big excess of vegetables in your storage rooms. Here are a few tricks I've found that work towards making LOTS of cash very quickly. Modify this guide to suit your playstyle. First off let me say that by no means do I consider myself an expert on this game.















How to make planetbase mods